Post by sloth on Mar 26, 2021 14:41:58 GMT -6
Dusk that
Chases the Day
Tribe of Floating Stones
long-limbed solid black tom with green eyes
Prey-Hunter
male
56 moons
Appearance - always on the run
Tall and toned, Dusk stands above most when using proper posture. His thin legs take up the bulk of his frame and most of his muscles cling to his back legs and spine. Though his feet are rather average for his size he makes up for their pettiness with the long, curled claws that reside there. His tail is sleek with a slight curl at the end and in constant motion much like the rest of him. Dusk comes from a long family line of prey-hunters; all fast and agile, built for taking down birds and mammals alike.
Soft, black fur covers this tom from head to toe. Born dark as night he still sports the same coloration from birth and the white furs of age have yet to pepper his muzzle or ears. Dusk was the odd kit of his family bunch, most of them wearing pelts of tabby or white with only dark coloration appearing occasionally throughout the lineage. Dusk's fur is also short with a velvet-like softness and only sheds with the approach of leaf-bare though his winter coat doesn't provide much warmth in the chilling cold.
Much like the rest of him, Dusk's face is angular and long. He has tall, imposing ears that are in movement fifty percent of the time; and the other fifty percent is spent standing erect and facing forward. Dusk has large green eyes that are averagely spaced apart with a long bridged nose ending in a slim cheeked muzzle. His teeth are sharp and equip to take out his prey quickly though he does have the beginnings of gum recession as he ages. Dusk's face wouldn't be complete without the short black whiskers that frame his narrow face.
Soft, black fur covers this tom from head to toe. Born dark as night he still sports the same coloration from birth and the white furs of age have yet to pepper his muzzle or ears. Dusk was the odd kit of his family bunch, most of them wearing pelts of tabby or white with only dark coloration appearing occasionally throughout the lineage. Dusk's fur is also short with a velvet-like softness and only sheds with the approach of leaf-bare though his winter coat doesn't provide much warmth in the chilling cold.
Much like the rest of him, Dusk's face is angular and long. He has tall, imposing ears that are in movement fifty percent of the time; and the other fifty percent is spent standing erect and facing forward. Dusk has large green eyes that are averagely spaced apart with a long bridged nose ending in a slim cheeked muzzle. His teeth are sharp and equip to take out his prey quickly though he does have the beginnings of gum recession as he ages. Dusk's face wouldn't be complete without the short black whiskers that frame his narrow face.
Personality - rise up with the sun
+ loyal | driven
- forgetful | somber |anxious
- forgetful | somber |
Loyalty was instilled into Dusk that Chases the Day from the moment of his birth. Though not a member of a large sweeping family; his close knit unit always assisted each other with even the most mundane tasks if requested. One's family is vital to your survival and it didn't take long for Dusk to take up the role of assisting others. Though his help isn't always received well; he always goes into a situation with the best intentions. Dusk has always been the eager energetic type to get things done for the ones he loves.
Ready at a moments notice, Dusk is a driven individual to the core. He has boundless energy and if he stays focused enough he can get a lot done within a short amount of time. He's a firm believer in hard work and while others may do a patrol or two, Dusk can be seen scouting the islands more often than he's found in his den. With this recent season of leaf-bare taking such a heavy toll on the tribe he's more than ever been willing to go the extra mile to bring down that one extra bird that could mean life or starvation for a fellow tribe-member. His constant flood of energy and continuous movement while beneficial; makes it difficult for him to find others that want to keep up with his pace. As a result it can be hard for Dusk to keep long-term friends around due to his flighty tendencies.
With his body and mind always on the move Dusk has become increasingly forgetful and is notorious for being late. He is often promising his presence to patrols or friendly gatherings and while his heart is in the right place its rather hard for him to keep track of when he needs to be places. Many that know Dusk have learned to repeat themselves often, remind him of his duties, and try their best not to hold his occasional absence against him.
With the recent death of his family Dusk has had a hard time rebuilding his life. The structure he'd built his life on is all gone and the only remnants is his young niece. He's used to being the carefree one, relying on his sister to keep things organized and everyone happy. Now Dusk has a near empty den and a To-Be to look after and with everything else going on in the Tribe its become impossible to control his anxiety. Most days are good; he's able to get things done and interact freely with others but the storms always seem to be just around the corner. He feels obligated to assist others constantly and when he cant live up to their expectations he blames himself relentlessly.
History - we've only just begun
Born in a two kit litter, Dusk that Chases the Day and his sister were the only litter their parents every produced. As such they were dotted on considerably by both their mother and father. Dusk's kithood was full of fun and laughter within their moderately sized family den. They shared the space with his two aunts who had not yet taken mates or started families of their own. As such, the two kits were looked after by the family as a whole and never lacked love or attention. As they grew Dusk was always the one seeking adventures, pushing his sister to go farther or stay up later than she wanted. His desire to see and do everything followed him into adolescence and as the two reached their training age Dusk was more than eager to get started.
His moons as a to-be were at first incredibly overwhelming before Dusk found his rhythm. Despite his eagerness the tom was prone to accidents that involved split claws or lost prey due to impatience. Exploring the territory was his favorite thing to do and it quickly got him into trouble with older prey-hunters and stone-guards who warned against the reckless behavior. Dusk's far more reasonable sister ultimately helped him rein in his chaotic energy; the sturdy earth to his howling winds. The two did most of their initial training together and while he helped her with her tracking skills, she helped him learn when the right time to strike was. They were shoe-ins for prey-hunters; their lean builds and long legs prefect for catching quick prey. Their family was proud and the tradition of Prey-Hunters continued into their generation.
As fully grown cats Dusk and his sister began living their own lives. She focused more on building her social life while he dove into his duties. He spent much of his time traveling and would go days absent from his family's den. Dusk would appear like a storm; blazing in with fresh-kill and stories to rest for a few days before he disappeared once more. As they aged his sister soon set her eyes on a mate and before Dusk knew it a little squirming kit entered their lives. Storm with which Flowers Bloom was a spry kit that quickly took after her loud and adventurous uncle.
At a time when sickness spread readily Dusk's family initially avoided the disease. As time stretched and the decline of the Tribe continued the inevitability of contagion caught up to Dusk’s family. It started with a cough; a simple tickle in the back of their throats but quickly escalated to full body shakes and rattled breaths. Dusk spent more of his time at home to help as best he could though not much could be done without medicine. He fluttered between his mother and father until the need to stretch his legs grew too much for him. He was gone for two days and when he returned with a rabbit he was greeted by his sister who warned him not to enter their den. His home was filled with disease now, his remaining aunt and sister succumbing to the illness in his absence.
As they spoke his sister revealed her plans to travel to Sick Rock. Dusk vehemently opposed and told her he would search for help. His sister shook her head and tried to object but he was stubborn and refused to cave. Dusk was the last one left that was healthy enough to run and fetch the Teller; he couldn’t sit by and do nothing. His sister finally agreed but before he left she instructed Storm to go with him. The molly was a fresh To-Be, just a moon into her training but free of the disease. She implored her daughter to leave in the hopes of saving her and after some brief good-byes Dusk and Storm set off for the Tribe Stone.
Their progress was slow going but eventually they found the help they needed. When they arrived back at their home from their journey it was too late.
Six moons have passed since the collective death of his family. Three moons of trying to make his empty den feel like home again. Dusk still tip-toes around his niece, not sure what to do or say around her but he’s trying to make sense of things and figure out his new unexpected role.
His moons as a to-be were at first incredibly overwhelming before Dusk found his rhythm. Despite his eagerness the tom was prone to accidents that involved split claws or lost prey due to impatience. Exploring the territory was his favorite thing to do and it quickly got him into trouble with older prey-hunters and stone-guards who warned against the reckless behavior. Dusk's far more reasonable sister ultimately helped him rein in his chaotic energy; the sturdy earth to his howling winds. The two did most of their initial training together and while he helped her with her tracking skills, she helped him learn when the right time to strike was. They were shoe-ins for prey-hunters; their lean builds and long legs prefect for catching quick prey. Their family was proud and the tradition of Prey-Hunters continued into their generation.
As fully grown cats Dusk and his sister began living their own lives. She focused more on building her social life while he dove into his duties. He spent much of his time traveling and would go days absent from his family's den. Dusk would appear like a storm; blazing in with fresh-kill and stories to rest for a few days before he disappeared once more. As they aged his sister soon set her eyes on a mate and before Dusk knew it a little squirming kit entered their lives. Storm with which Flowers Bloom was a spry kit that quickly took after her loud and adventurous uncle.
At a time when sickness spread readily Dusk's family initially avoided the disease. As time stretched and the decline of the Tribe continued the inevitability of contagion caught up to Dusk’s family. It started with a cough; a simple tickle in the back of their throats but quickly escalated to full body shakes and rattled breaths. Dusk spent more of his time at home to help as best he could though not much could be done without medicine. He fluttered between his mother and father until the need to stretch his legs grew too much for him. He was gone for two days and when he returned with a rabbit he was greeted by his sister who warned him not to enter their den. His home was filled with disease now, his remaining aunt and sister succumbing to the illness in his absence.
As they spoke his sister revealed her plans to travel to Sick Rock. Dusk vehemently opposed and told her he would search for help. His sister shook her head and tried to object but he was stubborn and refused to cave. Dusk was the last one left that was healthy enough to run and fetch the Teller; he couldn’t sit by and do nothing. His sister finally agreed but before he left she instructed Storm to go with him. The molly was a fresh To-Be, just a moon into her training but free of the disease. She implored her daughter to leave in the hopes of saving her and after some brief good-byes Dusk and Storm set off for the Tribe Stone.
Their progress was slow going but eventually they found the help they needed. When they arrived back at their home from their journey it was too late.
Six moons have passed since the collective death of his family. Three moons of trying to make his empty den feel like home again. Dusk still tip-toes around his niece, not sure what to do or say around her but he’s trying to make sense of things and figure out his new unexpected role.